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Start Your Own Govt Recognised Computer Institute Franchise

Partner with PCIF Education, the best computer institute franchise in India, and establish a govt recognised computer training center in your city. Expand your business with low investment and high returns.
Visit Now: https://www.pcif.in/franchaise-application.php
#computer institute franchise#govt recognised computer institute franchise#best computer institute franchise in india#computer institute franchise free#franchise of computer institute in india
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Is EISD Computer Certificate Valid in India?
About EISD
EISD is a prominent name in computer education and training, offering a diverse range of IT courses tailored to meet the needs of both beginners and advanced learners. Our programs are designed to provide students with industry-relevant skills that prepare them for the evolving technological landscape. EISD's certificate and diploma courses are recognized and hold validity throughout India, making them a valuable asset for job seekers aiming to establish or enhance their computer literacy and technical expertise.
With over 200 courses across various IT domains, we cover essential skills from basic computer operations to advanced programming, data management, and cybersecurity. Our mission is to empower students with a well-rounded education that aligns with current industry standards, helping them stand out in today’s competitive job market.
Products and Services
Comprehensive IT Training Programs in 200+ Courses.
Preferred Locations
India
How to Get an EISD Franchise?
To join us as a franchisee, reach out to our team directly. We’ll guide you through every step, from setting up to operational support, to ensure a smooth onboarding experience.
What We Look for in a Franchisee
Ability to attract and enroll students in IT courses.
Commitment to managing daily operations efficiently.
Support You Can Expect from EISD
Full backend support for operational success.
Access to high-quality course materials, resources, and comprehensive staff training.
EISD invites you to join our mission to bring quality IT education to learners across the country, equipping them for success in the digital world.
#eisd#computer#computer franchise#franchise#computer institute franchise#computer education franchise
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Get 100% free computer institute franchise in india
Bitieducation is a India's leading franchisee of computer institute. Get your 100% free franchise today.
#best free computer franchise in india#absolutely free computer franchise in india#computer institute franchise
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Best computer institute franchise in India
Bitieducation is the best computer institute franchise in
India. We offer courses on different web development
languages such as Python, Java, PHP etc.
#Free computer institute franchise#apply for computer institute in india#Best computer institute franchise in India#computer institute franchise#government computer institute franchise#free computer institute registrantion#absolutely free computer franchise in india#free computer education franchise#free computer center franchise#free computer franchise
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Navigating Success: A Roadmap to Establishing a Government-Approved Computer Training Institute in Odisha
Introduction: Embarking on a Journey of Education
Imagine a journey in Odisha where tradition and technology come together. We are about to start a new chapter—a story filled with passion, dreams, and the pursuit of knowledge. As the need for digital skills grows, the demand for government-approved computer training institutes is more important than ever. Join us as we unveil the steps to create a hub of technological learning in Odisha.
Why Government Approval Matters
Let's start by understanding why it's crucial to have a government-approved computer training institute. Recent numbers from the Odisha Skill Development Authority (OSDA) show that over 80% of job seekers prefer candidates with government-recognized computer education. This means getting approval can make your students more employable.
Step 1: Understand Your Audience
For a successful computer training institute in Odisha, you need to know what the local people need. The Odisha State Electronics & Application Center (OSeAC) tells us that there's a growing demand for computer training, especially in smaller towns and rural areas. So, tailor your courses to meet the specific needs of the people in Odisha.
Step 2: Partner with Odisha Skill Development Initiatives
The Odisha government is working hard to help people develop their skills. They have initiatives to support skill development. This is where the Odisha Knowledge Corporation Limited (OKCL) comes in. OKCL is your partner in this journey, offering support and recognition to institutes like yours. Find out how OKCL can help your institute become a government-approved Authorized Learning Centre.
Step 3: Follow the Rules
To get government approval, you must follow certain rules. According to the Odisha Private Education Institutions (Regulation of Admission and Fixation of Fee) Act, 2011, you need to register your institute and follow guidelines. This ensures your institute is transparent and accountable.
Step 4: Use Technology for Everyone
In Odisha, there are many different places, and we want education to reach everyone. Embrace technology to offer online courses and use interactive tools. OKCL tells us that using technology helps reach students in faraway areas, making education accessible to everyone.
Conclusion: Lighting the Path to Knowledge
As you start your journey to create a government-approved computer training institute in Odisha, remember you're not just opening a school—you're spreading the light of knowledge in the digital age. By aligning with the government's plans, understanding the needs of your community, following the rules, and using technology, you're not just building a business. You're contributing to the growth of Odisha. With OKCL by your side, the path to becoming a government-approved Authorized Learning Centre becomes clearer. How will your institute shape the future of Odisha's digital landscape?
#okcl#Computer training institute#Govt Approved Computer Institute#Government Computer Franchise#Odisha Knowledge Corporation Limited#How to register a computer institute#Computer franchise in Odisha
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Govt recognised computer institute franchise
Discover the opportunity to partner with a government-recognized computer institute franchise that opens doors to a successful venture in the rapidly growing tech education sector. Our franchise offers a comprehensive curriculum and expert guidance in computer science, information technology, and digital skills, ensuring quality education for students. As a franchisee, you'll benefit from a trusted brand name, a proven business model, and ongoing support in marketing, training, and operations. Join our network and make a meaningful impact on the future of education while securing a profitable investment. Embrace the future of learning with a reputable government-recognized computer institute franchise and become a key player in shaping the digital leaders of tomorrow.
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Govt Recognised Free Computer Institute Franchise
Start your journey towards success with a Govt Recognised Free Computer Institute Franchise. Unlock the potential of countless students by offering quality computer education. Join the league of prestigious institutes and make a difference in your community. Explore the opportunities.
#free computer institute franchise in india#get 100 free computer institute franchise in india#free computer institute
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free computer institute franchise
Start your own computer institute franchise for free with Biti Education! Our innovative platform offers everything you need to succeed in the digital age.
#free computer institute franchise#computer institute franchise absolutely free#free computer education franchise#free government computer courses franchise
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The movie guy reviews: Mission Impossible – The Final Reckoning
by Benjamin Harkin
Mission: Impossible – The Final Reckoning has more of a ring to the name than Mission: Impossible – Dead Reckoning: Part Two, although the latter feels more suiting to the overstuffed nature of the movie. Did part two provide the sorely needed stakes that were lacking in part one? Maybe Christopher McQuarrie read my review because 2/3rds of this movie devolves into people standing around explaining the stakes. And for a 170 minute ostensible action movie, this is not exactly what I had in mind for bettering the movie. The film instead becomes a slog, which is precisely not what a Mission: Impossible movie should be.
I’ll set the scene. The world has been taken over by a rogue megacomputer AI and half the population has been turned into AI morons, people mindlessly doing its bidding and undermining government institutions and anything else in order to cede control to The Entity AI. I questioned the validity of this in part one, I figured humans would not be so stupid as to give themselves over to a computer AI so wholeheartedly and did not believe in the plot conceit, but on this I will concede I was completely wrong, given the advent of ChatGPT we now use AI for therapy, creative skills, and writing our assignments. People have indeed fully embraced intellectual laziness on a level I thought truly mission impossible.
Chalk one up for Christopher McQuarrie and company for predicting our current AI trend. Part two of Dead Reckoning sees the AI morons overrunning the world, and now it is every single nuclear arsenal slowly being infiltrated by the AI’s minions and thus the AI. Much of the surrounding characters involve the President and her advisors, holed up in the last nuclear stockpile base somewhere in America, watching a doomsday clock on steroids tick over as the world’s nuclear arsenals are infected, before the AI presumably launches them all to wipe humanity off the map so the AI can rule the wasteland.
And really that’s where the plot should stay. Unfortunately, McQuarrie and the rest figured that wasn’t enough. This part two in particular is something of a Frankenstein of heightened stakes, McQuarrie and what looks to be his favourite writing buddy Erik Jandresen (they have a number of upcoming TV shows and movies together) have crafted an absurd story that’s so convoluted it takes 2 hours of a 2 hour and 50 minute movie to get the audience to understand it.
I say this as a big fan of the franchise…this Mission Impossible takes my misgivings with Dead Reckoning Part One and instead of fixing them, cranks them up to eleven and discards the rest. The first hour is an exercise in Tom Cruise flattery. The President of the United States calls up Ethan Hunt and does nothing but talk over a montage of what he did in movies one to seven, for what must be ten minutes, recapping the entire franchise for anyone confused enough to stumble into entry eight in the franchise wondering what it’s all about. And the pointless exposition doesn’t stop there.
Hayley Atwell’s fun-loving pickpocket foil for Ethan is reduced to merely a woman who expounds a number of mind-numbing lines about how “the world is with you, Ethan” “the world is right here” “you’re the only man for the job” and the like as if she’s giving him the sort of dazed talk you’d expect in some sort of post-coitus interlude, except she’s dressed in tactical gear and supposed to be a crack IMF agent. Simon Pegg seems even more of a forgotten note as the tech whizz this time around, reduced to introducing Ethan to something and then fading into the background, or at least at the end eschewing the role of the mortally wounded, needing saving from the rest of the team. The characters are interchangeable in their roles, they feel less like defined characters but merely ciphers of needed plot moments. The experience of this film…all I can think are the critics are writing such praises for the sake of the movie industry. And yes, kudos to Tom Cruise and the filmmakers for keeping jobs going and the industry in work during covid, but when it’s a bad Mission Impossible and bad action movie full stop, then I have to call it as one. And Mission Impossible – The Final Reckoning is an overcooked mess. A towering monument to Tom Cruise's hubris. This is the kind of creative bankruptcy I've not witnessed since The Rise of Skywalker in trying to wed the ideas of making Mission Impossible a Marvel-esque expanded universe with Tom Cruise's ego as the adhesive.
I’m talking hours worth of people standing around talking nothing but “you have five seconds to do this, four minutes to get this, nine milliseconds to jump here, twelve minutes to drive here” an endless parade of hyping up Tom Cruise. As I said with part one, these two movies are so far removed from the prior six, and Ethan Hunt such a godlike messianic character of world-changing espionage, that the film spends 2/3rds of its runtime singing his praises or talking up his stuntwork. Yes, there might be five minutes devoted to that in throwaway lines from Simon Pegg or someone in the prior entries to squeal about how insane his plans are…but that had a sense of fun! A sense of danger! It was all crazy but we the audience grinned knowing Ethan Hunt was often outgunned, outmanned, outmanoeuvred and always on the back foot, but one to rise to the challenge and outwit his foes. In this movie he walks around like he’s the big man on campus, and everyone treats him that way. Even the villain Gabriel regards Ethan Hunt with a twinkle of admiration. This deflates any tension and turns this into Tom Cruise Variety Hours.
Then there’s the fact that suspension of disbelief gets inverted and becomes full embrace of belief in the superpowers of Thomas Cruise Mapother IV (Tom Cruise’s actual name, and if he’s really an otherworldly god we should address him by his correct title). I can respect an action movie, particularly the prior six or even seven Mission Impossible movies, that establish how impossible something is and then Ethan finds a creative yet somewhat believable way to get out of a jam that doesn’t violate the very foundations of what the movie set out as being impossible. This one dispensed with any sense of being grounded in some believability at the one hour mark.
Ethan Hunt makes his way onto a submarine by simply uh jumping out of a helicopter being hammered into the middle of the Arctic Ocean? Okay, well, maybe, just maybe, the submarine spotted him and surfaced in the choppy waves before the hypothermia kicked in. Next, the submarine staff brief him on his big mission, you know, the one to get to the downed sub at the bottom of the ocean from part one. Okay, yes, the shallowest ocean being the Arctic Ocean, but it’s still an ocean. One staff member stresses to him the difficulties and almost certain consequences of suffering decompression sickness and needing to wear specially fitted scuba gear from the CIA or whatever it is, some secret military-grade tat that we’ll never hear about but exists for the purpose of the movie. Don’t get me wrong, I’m right there to this point. The people on the sub go through painstaking detail on how much his body will be twisted up and how many times he’ll die doing it. Not only is there no oxygen, the water pressure will break every bone.
Well, shiver me timbers folks, Ethan dons the gear and (don’t get me wrong, best sequence of the movie!) he does the thing. Look, I got no bones about that, we all knew he was going to get to the sub, of course he had to! My issue is afterwards seemingly Tom Cruise couldn’t give a toss about all that setup and decompression sickness and simply tosses away the scuba gear and floats up to the surface from near the bottom of the ocean, in nothing but budgie smugglers, his knees to his chest. Right. What happened to the bones breaking? What happened to being near the bottom of the ocean? How does the team on the surface somehow know exactly where to cut him out from an ice shelf? Oh yeah, sorry, he floats to the top but not to the surface, he floats underneath an ice shelf. This is Ethan Hunt dead at least three times over, before he's even close to the surface, and there’s no fanfare about it, no great stunt. He simply floats up to the top of the ocean like he's a bouncy ball in a swimming pool. Even for Mission Impossible this is Mission Stupidly Unbelievable.
And then every situation they get into needs a giant, unnecessary, in your face bomb with about eight different detonators, placed obtrusively in the middle of the scene, only really to add “stakes” to what is often a suspenseful moment that doesn’t require any further stakes. I can only think these were crutches so the writers had something to keep half the team busy during the scene. Luther gets his credit with possibly the silliest of them, he’s chained to one, a man so unneeded they chain him to plot convenience.
A truly stupefying experience to watch this movie. Endless exposition. People sat around bombs, multiplying with each scene, babbling about how little time is left to do the thirty other things that need to happen in the scene. Tom Cruise doing his best to look engaged despite the bedlam. The scene that best sums this is when they somehow have two scenes of exposition, going on at once, juxtaposed with the IMF team finishing the sentences of an admiral talking to Ethan Hunt on a secret aircraft carrier, in two different continents. The film doesn’t know how to get this across without being a confusing mess so it cross-cuts between a pointless navy admiral and the IMF team discussing the same plan, and then somehow links the admiral to Ethan by having them both read a letter with a single day and date printed that means something throwaway to the admiral, but also a callback for Mission Impossible fans…but why relate it to a nothing admiral? It makes the scene preposterous to have Ethan opening a letter and both he and the admiral sharing a weepy moment of intense significance. The movie really does feel like two hours and fifty minutes of writers not just writing themselves out of corners, but stuck in a hedge maze of absurd plot details.
Oh, and the callbacks! This movie commits sacrilege for me by taking my favourite Mission Impossible, Mission Impossible III, and then flatly explaining the macguffin of the Rabbit’s Foot offhandedly in one of the many monologues! No! I know the internet loves “lore” and having everything spoonfed to them these days so there’s no more ambiguity, but the fun of number three was that you never knew what was in the Rabbit’s Foot capsule! Why explain this? What did this serve other than to take a little of the magic away? Oh I should add the movie hinges entirely on that one office worker guy from movie one who walks in with a coffee after the iconic scene where Ethan infiltrates the secret files of the CIA with all the lasers. Poor dude doomed himself to being caught up in this worldwide conspiracy because he had the temerity to get his cup of coffee a little late thirty years ago! Yet this film drags him out, complete with a haggard look and a beard to expound yet more dogleg plot strands. A throwaway joke in the first movie is built up to be a central plot device in this film, only highlighting how ridiculous this has become.
I wish I had better things to say but I don’t. This movie was a self-important slog, an endless praise of Tom Cruise the Superhuman, the idea of Ethan Hunt being anything like a rogue agent, or a dude out of his element, is long past. Yes, the plane sequence is great…but the scene felt lifted from a different movie, the Mission Impossible movie we never got in this interminable film of explaining stakes and defusing bigger and bigger bombs, and montaging what does not need montaged, or having people explain the plot over and over because it didn’t even make sense when the writers penned it so they need to remind themselves on every scene.
I am sure this comes across as merely a rant about the writing and plot, but it's only because the meat of what you go to Mission Impossible for, the action and set pieces, are in the final third of the movie, and there is such a convoluted and pointless two hours preceding that it feels overshadowed and perfunctory.
Mission Impossible – The Final Reckoning is a terrible, terrible end to what was a completely different and amazing franchise until these last two movies. I’ll watch Mission Impossible up to the Fallout entry, which is where the fun stops, and whatever this was begins. I almost want a ninth movie so I can forget this was where the series ended.
(Mission Impossible – The Final Reckoning is currently in cinemas.)
youtube
#movie review#mission impossible#the final reckoning#tom cruise#hayley atwell#simon pegg#missionimpossible 8#mission impossible dead reckoning#Youtube
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Ghostbusters (1984)
All hail corporate profits! At its core, Ghostbusters is a Reaganite wet dream, lauding the entrepreneur over the limp-dick government regulator. So what if Janine Melnitz hasn’t had a break in two weeks? Think of the commissions to be earned! After kicking off their startup using dangerous, unproven, and destructive technology, a trio (soon to be quartet) of radical fringe scientists sweep the popular focus. It’s a glamorous if somewhat slimy gig, full of magazine profiles and television interviews and recognition, all in a New York where everyone is completely chill with the concept of supernatural entities. Except the EPA, that is. Though Stantz has no business or money sense, Spengler is a bit of an oddball, and Venkman a complete and utter boor, they have no trouble getting ahead with their monopoly on busting ghosts. The franchise potential can come later, after all. And despite minor setbacks like arrest, this is an entrepreneur’s wet dream: nobody but them can save the day, and the mayor is forever in their debt for pulling off the trick. The film is cheeky and sardonic enough in its execution, and Ramis and Akyroyd particularly committed in their roles, but I simply can never connect with Murray. The sleazy nature of his characters always hews a bit too close to the “getting away with misbehavior” vibe of actors who go Method the second they get to play an asshole. At least Rick Moranis more than makes up for it with his neurotic, figures-obsessed, perpetually locked out Louis, and Sigourney Weaver is certified bonkers. In a hot 80s chick stereotype kind of way.
By and large, the special effects of Ghostbusters are more charming than they are effective. While this well predates the era of fast computer effects and hordes of underpaid, overworked tech employees to make the vision happen, it pales in comparison to some of the technical VFX tours de force of the period. It works best when wholly in one world or the other: the vision of Gozer’s realm in Dana’s fridge or its later realization atop the tower has an otherworldly nature to it in its set design. But when the ghostly and earthly planes interact, it has a (super)unnatural bent to it. Ivo Shandor’s tower is introduced with a gargoyle atop it, but the gargoyle’s horn is somewhat translucent, the street below visible through it. And the terror dogs are integrated with their environment in clunky fashion, never quite fitting in. The transformation of Gatekeeper and Keymaster into dogs is more silly than shocking. But hey, at least we have some iconic lines that stand the test of time better! No way those get abused ever.
THE RULES
PICK ONE
Select either GATEKEEPER or KEYMASTER and sip when they are invoked.
SIP
Someone says 'Zuul' or 'Gozer'.
Science mumbo jumbo.
A new apparition appears.
Anti-institution sensibilities are espoused.
BIG DRINK
Ray Stantz is bad at business decisions.
Venkman is horny.
Ghostbusters theme song kicks in.
Louis gets locked out of his apartment.
#drinking games#ghostbusters#ivan reitman#bill murray#harold ramis#dan akroyd#rick moranis#sigourney weaver#comedy#action#action & adventure#ernie hudson
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catching up on your resident evil videos and your explanation of computers in TOS making typewriter noises is great because like, they do the same thing with the shipboard communication line. It whistles like the communication lines on old timey ships!
Oh I love love love the bosun's whistles on the intercom in TOS they're so charming! A lot of those kinds of anachronisms really make TOS interesting to look back on comparing it to the later series and also as science fiction in general. Even though all of Trek is taking inspiration from naval ships to construct a portrayal of life in space, the original constitution class enterprise feels way more like a naval vessel than the galaxy class. I would have to look into it but it's at the right time period where a lot of writers and designers and stuff would have been in the navy during WWII (i know Roddenberry was in the Airforce for it at least). I wouldnt be surprised it's an example of lived experience colouring portrayals of the future. Honestly Starfleet being a fictional institution so steeped in the aesthetics of american militarism and the ways that conflicts with the purported themes of the franchise is a train of thought I could easily lose myself in but I've got to remind myself that this is largely conjecture based on one sound clip. Does make me want to see what I could find with some research though
#obligatory 'technically the navy still uses those whistles so calling it anachronistic might be getting ahead of myself '#but you know what i mean
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Ultimate Guide to Website Design Course for All Levels

Learn website design from basics to advanced with PCIF Education. Explore opportunities with a government computer institute franchise or start a computer institute franchise free in India.
Know More: https://pcif.edublogs.org/2025/02/25/an-ultimate-guide-to-website-design-course-for-all-levels/
#Computer Institute Franchise Free#Franchise Of Computer Institute In India#Computer Training Institute Franchise#Free Computer Institute Franchise In India#Franchise For Computer Educational Institute#Government Computer Institute Franchise
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Best Computer Franchise by EISD
Elevate Institute of Skill Development (EISD) offers comprehensive educational solutions focused on bridging the gap between learning and employability. Their key services include franchising opportunities for aspiring educators, equipping them with the tools to establish successful computer training institutes. Here's an overview of the institute and what it offers:
1. About EISD
EISD aims to empower individuals with essential digital skills and industry-relevant training. Their programs cover a variety of fields, such as IT, software development, finance, and digital design, tailored to equip students with practical, job-ready knowledge.
2. Franchise Model
The institute provides opportunities for entrepreneurs to start their own computer training centers under the EISD brand. Franchise partners benefit from:
Comprehensive Support: Includes faculty training, marketing strategies, and operational guidance.
Curriculum Development: Regular updates to meet evolving industry trends.
Certification and Marksheet Management: Seamless issuance and verification processes for student certificates and results.
3. Courses Offered
EISD offers a wide range of professional courses, including:
Diploma in Information Technology (DIT): Focuses on computer fundamentals, Tally, CorelDraw, and Photoshop.
Advanced Diploma in Computer Application (ADCA): Includes software programming, database management, and project work.
Post Graduate Diploma in Computer Application: Covers web development, software engineering, and emerging industry trends.
These courses are designed to meet current industry standards, enhancing students' employability in competitive job markets.
4. Why Join EISD?
Industry-Relevant Education: Practical courses aligned with market needs.
Expert Guidance: Regular faculty development programs to maintain high teaching standards.
Networking and Growth Opportunities: Collaboration with a nationwide network of franchises to share best practices and innovate.
5. How to Get Involved
Interested individuals can either enroll in courses or explore franchise opportunities. The institute’s network includes centers in various states, enabling localized educational outreach. For more details, prospective partners or students can explore their official portal and verify their nearest centers online.
For more information on courses, franchising, and partnerships, visit their official website www.eisd.in
#eisd#franchise#computer franchise#computer education franchise#best franchise#computer institute franchise
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Apply for a free computer institute franchise
Apply for a free computer institute franchise today and unlock unlimited learning opportunities. Join our network of innovative educators and empower students with cutting-edge technology. Start your journey towards success with Apply For Free Computer Institute Franchise. Visit https://biti.education/ now!
#free computer institute franchise in india#get 100% free computer institute franchise in india#free computer institute#Apply For Free Computer Institute Franchise
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Video Games are our World Cultural Heritage
Thank you for 100 followers
This industry is very young. Just 61 years ago, Steve Russell created Spacewar! - in fact, the first video game. Just imagine: the man who once gave birth to a new medium (and an art form, if you will) is still alive. I'm afraid I won't make it to Massachusetts Institute of Technology before this legendary figure passes on to a better world. But even so, I am happy to think that we share a single star dome and live in the same epoch.
Although the phenomenon of video games is relatively new in culture, it has already passed the main stages of creation and finally formed. Unfortunately, due to the fact that Ukraine was part of the soviet union at the time of the formation of video games in the world, we missed this important stage of arcade machines and the first home consoles. Our heritage begins in the 90s, after the collapse of the ussr, when 'foreign' technologies finally became part of people's everyday life. At this time, the first development studios were founded and the first games were released, which to this day remain little known not only to the world, but also to Ukrainians themselves.

L-R: Alan Kotok, Steve Russell and J.M. Graetz play Spacewar at the Boston Computer Museum.
It's hard to believe, but speaking of the general context, you and I have already lost a lot. It seems that video games have always existed around us. Every day we learn about the releases of new games, we constantly hear about the continuation of old franchises and the creation of new ones. We play the hits of day, the mediocre games every day and the immortal classics of the past, nostalgic for the carefree days. But when you launch Super Mario Bros again, somewhere out there, the once great game fades into oblivion, leaving no trace behind. In 1958, William Higinbotham (the same one who was part of the team that created the first nuclear bomb) created the game Tennis For Two for the Brookhaven University exhibition, the process of which was displayed on the screen of an oscilloscope. Although Tennis For Two can now be considered the first video game, Higinbotham himself did not attach much importance to his invention, and therefore, after the repeated demonstration of the game at the 1959 exhibition, he disassembled the equipment for subsequent projects. Thus, the first working prototype of a 'video game' is lost to us forever.
'Why do we need some outdated games when we can play the most modern ones or their remakes?' - you may ask. In the article 'The Past as the Future? Nostalgia and Retrogaming in Digital Culture?' Jaakko Suominen claims that players have a kind of desire to experience previous gaming situations or games. Because of this, the modern gaming industry is caught up in the spirit of retrogaming, designed to give you the feeling of the 'good old days'. This concerns not only individual games, but also the artistic solution of individual works, from the visual part to the musical accompaniment. Almost 10 years after its release, I tried Grand Theft Auto 5 for the first time, which impressed me with its references to the first games in the series. These notes of the past are strongly felt in the compositions that accompany the missions and sound effects similar in style, for example, to the same Vice City.
However, no modern game can replace an original game from the 80s or 2000s, as different works represent different eras and their cultures. They give only a ghostly feeling that these are the same sunny days when you first held in your hands a cartridge or disc with your favorite childhood game. The remake is not at all the game that the developers once suffered as something new and unique for its time. This is a different game with a different interpretation of the same events, because it was created in a different cultural context.
The setting. The music. The vibe. It's love at the first sight.
Spacewar! was created by S. Russell in 1962, on a PDP-1 computer used by MIT as a research machine. It was a time when USA was at the height of the Cold War with the soviet union, and their main race track was space flight. The cosmic aesthetic was a popular theme in the culture, exploited to the fullest. Gameplay of Spacewar! consisted in the fact that, controlling the rocket, the player must shoot down enemy targets. When creating his game, S. Russell gave the rockets the features of culturally recognizable symbols. One rocket, called the Wedge, was given the appearance of the Buck Rogers spaceship from the 1939 fantasy television series. Another rocket called Needle received the appearance of the American ballistic missile Redstone. Thus, the first video game captures for us a distant era, surrounded by dreams of the great cosmos, which for the 60s of the last century seemed an incredible achievement. Does such a game have any cultural value today? We have dozens of games on a similar theme, but our dreams of space have turned into ordinary everyday life.


Pic. 1 - The Wedge and Needle | Pic. 2 - Spaceship from The Buck Rogers Serial 1939. | Pic. 3 - Redstone missile on display in Grand Central Terminal in New York, 7 July 1957.
But video games disappear. Although a game can exist not physically, but in virtual space, this does not protect it from the threat of disappearance or loss. The distribution of games most often occurs through services that act as intermediaries between the publisher and the player. One of the biggest gaming services today is Steam. The number of games on this platform grows every year, and as of June 2021, the number of video games presented for sale on Steam reached 50,000 units. At the same time, every day some video games disappear from the service forever. The reason for this may be the expiration date of music rights and exclusive agreements, content of a sensitive nature, violations by developers or their policies, etc.
It is enough to recall the situation with the GTA trilogy from Rockstar Games. In October 2021, the company began to spread information about the re-release of games from the 2000s in the form of a trilogy Grand Theft Auto: The Trilogy - The Definitive Edition. The launch was supposed to take place in November-December of the same year, and the original versions of the three games were to be removed from Steam. This act of Rockstar Games caused a very negative reaction among players. Perhaps for the first time in the entire history of video games, the gaming community felt a real culture shock: the threat of the disappearance of one of the most iconic works appeared before its eyes. To a large extent, the gaming community itself has preserved some of the games from the Grand Theft Auto series, without which it is impossible to imagine the legacy of video games today.

I feel uneasy about remakes. And remasters seems like even bigger trouble.
Digital distribution problems are a disease of modern games. The situation is much worse with games that were released much earlier - the means for their reproduction and technical support are constantly aging. Games that require special conditions for playback (such as old consoles) are not supported by the developers themselves, and are under a real threat of physical disappearance. According to game archivist and historian Andrew Borman, time is running out for such works and their rescue.
Losing one or couple of video games may not seem to change the course of history. However, every existing work is a product of human activity, which carries its message to the world. On the way to the formation of games, there were key works that opened previously unseen horizons not only in development and technical progress, but also once again posed to society the question of what art really is, and whether new media, in particular video games, can acquire the features of a work of art.
In a speech at the Game Developers Conference 2015, Jason Scott - archivist, historian of technology - tries to convey that video games have historical value, and also criticizes the attitude of the gaming industry to its own heritage. According to the historian, the main problem with video games lies in their perception by society as a product. Video games have always been considered an off the shelf product that can be easily thrown away if you don't understand its value. J. Scott emphasizes that a video game is an artifact that contains not only its own history or the history of the development of the industry, but also the 'minor' names behind the development of these games.
This is a really interesting talk to hear if you're into saving video games.
As part of the common human heritage, which demonstrates the evolution of society and the accumulated experience, our preferences and beliefs at certain stages of development, as a phenomenon that has a great impact on culture, video games have the right to be preserved. And although the situation is already critical, everything is not as bad as it might seem after my descriptions. Today, various institutions, enthusiasts and fans themselves are dedicated to the preservation of video games. The world hosts video game exhibitions, and museums add individual works to their collections. Thus, in 2012, the Museum of Modern Art in New York, on the initiative of the museum's curator Paola Antonelli, added to its collection a list of 14 video games from the 1980s to 2009 (I wrote a bit about it here).
MoMA is not the only museum of its kind. For example, in the same 2012, the Smithsonian American Art Museum held an exhibition called The Art of Video Games, designed to highlight the evolution of art in the video game medium over its forty-year history. Maybe for you as a gamer, the inclusion of any game in a museum or exhibition isn't that big of a deal. But look at it from a slightly different perspective. When you play the first Sims or Metal Gear Solid 2: Sons of Liberty, you are touching a world heritage as important as the works of Renaissance Titans, Raphael or Michelangelo, or any other artist you prefer. These are works of art that revolutionized industry and culture, laying the foundations of a new era. Playing these games is like holding Scythian gold in your hands, with the difference that you have more options for interacting with the exhibit.



A somewhat mystical atmosphere, muted light and philosophical inscriptions - everything we love in museums of classical art. Photos from the exhibition in the Smithsonian American Art Museum, 2012.
I like that the developers themselves are also working to preserve their heritage. Nintendo is endlessly re-releasing its retro Mario games, while Konami, along with the announcement of the Snake Eater remake, is about to release its oldest Metal Gear games for modern gaming devices. We ourselves can contribute to this matter, although not on such a scale. The message of my essay is a call to preserve video games as a part of your history that you can pass on to posterity. If you have old gaming discs or devices, think one more time before disposing of them as unnecessary junk. Give them to friends, acquaintances, interested persons, sell them on the Internet for a pittance, give them to specialty stores or, in the end, save them for your children or grandchildren. After all, a video game is that unique experience that you can not just share, but experience it again and again alone or with dear people. As J. Scott noted in the same GDC 2015 presentation, 'Availability is the path to preservation'. The best way to save a video game is to keep it playable.
Thanks to all subscribers and just interested people who came across my page. I hope my creations will stir at least something in your souls, opening a new facet of video games.
#video games#gaming#art#digital art#digital media#retro gaming#cold war#super mario#super mario bros#gta#gta 5#gta vice city#the sims#sims#metal gear#metal gear solid#mgs2 sons of liberty#art history#museum#the metropolitan museum of art#my articles
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My reaction to the Magnus Protocol ep 1 as I'm listening:
Ofc I wanna come back for more Alex.J.Newell I'm mentally ill 🙄
AHHH ITS STARTING I LOVE THE MUSIC
Vitamin d really is pathetic frfr
Teddy is new Mc?
Nvm teddy probs isn't the mc
MY NAME WAS IN THIS PLZ LET THEM BE A CHARACYER ITD BE SO FUNNY
Collin can't leave, sounds familiar...
How much of a blast he was havin😃
NAME MENTION AGAIN
Love the family rolls LMAO
Nepobaby core
Huh... wassup with teddy?
Love having ancient computers with ancient wisdom
WINDOWS NT4.O IM ROLLING
Fr3-d1 def going to be important
Def not suspicious incidents 👀
OMINOUS MUSIC SOMETHINGS HAPPENING IDK WHAT BUT MUSIC IS IMPORTANT IN TBIS FRANCHISE
Music gone...
I love the little computer ba ding
The coolest person left in London 😘
MUSIC AGAIN
Fr3-d1 suspicious asf
DANGLY OLD MAN BALLS LMAO
NAME MENTIONED
STATEMENT EQUIVELENT STARTED IDK WHAT TO CALL THEM
Robotic voice is so unsettling omg
Also the writing in the logo is Latin for "we will not falter" which is a bit strange
NAME AGAIN LETS GOOO
Why does Gwen not like the manager?
STATIC SOUNDS
Gwen def wants to take the manager job for more than just thinking she can do it better
Chinese inbred politician 💀
He he he 😐
German source code?
Why does Collin only like Alice?
Just trijg to get back on his feet? What happened?
MAGNUS INSTITUTE RUINS!?!?!!?!?!
Archer K? Devin?
The magnus institute def isn't cleared
No surprise I was right about that
The magnus institute burned 20 years ago?
Photos don't go through and paranoia
No papers? Someone take them? No books? WHERES THE LEITNERS ATTT
Symbols and stains?
Wooden thing def going to do some supernatural shit to this guy or come back into the story at somepoint
I can doxx people to you know 😡
Red canary is an interesting username
Image removed? Canaries should stay above ground? Mysterious.
EYES???THE EYE? BEHOLDING?
Gore?
Thread locked? Whatd they talk about?
Leena? Leener?
Ba ding ☺️
Gotta read the fine print kiddo 😜
Why does he need something to focus on?
Love working with an ex lol
Noodle arms 🤭 noodle arms?😥
Collin??? WHAT ARE YOU AT MY DUDE
LOVE THE MUSIC
AHHH IVE MISSED THIS SM
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